RESUME
Resume
Education
New York University, New York, NY ( 2014 - 2016 )
Master of Professional Studies candidate in the Interactive Telecommunications Program, Tisch School of the Arts.
Central Saint Martins College of Art and Design, London (2009 - 2010)
BFA Study Abroad with a graphic design concentration
Parsons New School for Design, New York, NY (2006 - 2009)
Bachelor of Fine Arts in Communication Design
Work Experience
BASIC/DEPT Technical Director (Feb 2023 - PRESENT)
Leading multidisciplinary teams comprising developers, designers, animators, and producers to deliver high-impact projects for premium clients, including Airbnb, GUCCI, LULU Lemon, Riot Games, KFC, and Colgate.
Oversee the development of diverse digital assets, including websites, tools, and applications, ensuring alignment with client goals and industry best practices.
Consult on cutting-edge technologies, optimizing site shoots, animation workflows, and overall project architecture to enhance client offerings and user experiences. More recently and with my previouse experince at Media.Monks am able to help DEPT to build there AI offering to our clients.
AI client consultations and intake have come in various forms of assessing a brief and presenting opportunity through showcasing our in-house AI tooling and examples, prototyping and then into production.
Maintain robust client relationships through proactive communication, regular updates, and education on project progress, technological advancements, and potential roadblocks.
Collaborate with stakeholders to identify project requirements, set clear objectives, and drive continuous improvement in processes and deliverables.
Lead initiatives to explore and integrate emerging technologies, enhancing the agency’s service portfolio and keeping the team at the forefront of industry trends.
Manage production schedules, resource allocation, and budget oversight to maximize efficiency and productivity across all projects.
Mentor and develop team members, fostering a collaborative and innovative work environment that promotes professional growth and excellence.
Hey HUSH Studios Software Technical Director (June 2022 - Jan 2023)
Leading the HUSH technical team for all projects from creative to delivery and managing maintenance. Build in-depth technical designs and documentation, scope technical timelines, build dev sprint plans, and work with clients and vendors to align on all shared timelines.
Media.Monks Experiential Technical Director (Jan 2021 - June 2022)
Led interdisciplinary teams of creatives, spatial designers, and developers to design and implement technically robust spaces that bring innovative ideas to life.
Developed and maintained systems that aligned with the creative vision, serving as a single source of truth for all stakeholders involved in the project.
Communicated complex technical details to clients in an accessible and clear manner, ensuring a mutual understanding and alignment of goals.
Sourced and integrated hardware solutions that seamlessly paired with the custom software developed, adhering to the specific networking requirements of each project space.
Authored comprehensive Technical Design Documents and detailed handover documentation, empowering clients with the knowledge and tools to manage and troubleshoot future issues independently.
Ensured successful project delivery by balancing technical feasibility with creative aspirations, maintaining high standards of quality and innovation.
Media.Monks Creative technologist (May 2018 - Jan 2021)
Helped found and led MM Labs, a dedicated R&D department at Media.Monks, focused on exploring and leveraging emerging technologies.
A small team of innovative thinkers and technologists, funneling cutting-edge innovations into the company by designing and building small, concentrated projects showcasing the potential of voice technology, multiplayer AR, AI, and ML.
Pioneered AI and ML experiments, developing prototypes that utilized various algorithms to showcase the power and enhance user experiences in creative and impactful ways.
Collaborated with cross-functional teams to integrate AI-driven features into larger projects, ensuring seamless implementation and practical application of new technologies.
Published monthly LABS reports, featuring in-depth articles on advancements in creative technology, and highlighting our latest prototypes. These reports served as valuable resources for internal teams and clients, keeping them informed of the latest trends and innovations.
Develop an early-stage AI offering for clients, showcasing practical applications of machine learning, improving interactive experiences, and automating repetitive tasks to increase efficiency.
Engaged with industry experts and attended conferences to stay at the forefront of technological advancements, bringing fresh insights and inspiration to the team.
Fostered a culture of experimentation and innovation within MM Labs, encouraging team members to push the boundaries of what’s possible with emerging tech.
Principled Head of Engineering and Development (May 2017 - Nov 2017)
Principled is developing a series of modular solutions for wearable technology to directly address the needs of active older adults, one of the fastest-growing demographics and one of the most underserved by both fashion and technology. We are passionate about redefining how wearable technology is used and who it is for, and in the process change how both technology and aging are perceived. Leveraging our extensive network of collaborators we are focusing on fully integrated, turn-key solutions that address posture, balance, and arthritic pain.
Our approach leverages the best of:
Fashion design
Wearable technology
Universal design
New materials, including heating, cooling and impact protection
Cutting edge sensors & power management systems
Haptic language
Machine learning and user journeys
NYU-X Developer ( Jan 2017 - June 2017)
The NYU X lab, located in the new College of Nursing building, is a catalyst to engage faculty, staff and students to explore emerging technologies, and how the interaction of humans and technology can support teaching, lifelong learning, and innovative health care. I developed software and hardware for various projects that were used to train nursing students at the NYU medical center.
NYU ITP Research Resident (sep 2016 - sep2017)
Doing weekly workshops on Physical computing, programming and design, as well as a thesis advisor and mentor for the current student body. As well as our administrative duties we were given an office space to conduct our own research and projects with the support of the ITP facilities. My research consisted of research into learning about the development of a supply chain for new wearable tech integration. Also designed and produced two tech installations in Amsterdam (link: Meat Puppet Arcade) and New Orleans (link: Oracles) with colleges from my residency.
Human Condition Creative Technologist ( May 2016 - Oct 2016 )
HC helped employers and workers maintain the safest job sites in the world by using technology to reduce preventable injuries and deaths. I was hired to develop an E-textile to track in site construction workers to prevent unsafe work conditions and and death.
Source components and manufacturers
Build prototypes of hardware integration
Interface with production factories
Create a viable supply chain
Manage interns
NYU Tisch Freelance ( Feb 2016 )
For the NYU Tisch 50th anniversary I was hired to install a series of wireless buttons into chairs for different installations using RFM69 radio communication.
VIACOM Outrage Machine Internship immigrator project ( Jan 2016 )
Internship With VIACOM to design an implement an interactive screen based project on the VIACOM big screen in times square. The subject matter was on immigration in the US. Please see portfolio for a more in-depth description/documentation.
immigrater.us is a parody of the current attitude towards immigration in the US - a live interactive installation that connects your smartphone to the Viacom Billboard on Times Square. Aired on the Viacom screen on Times Square 1/29/2016 11am-3pm Made as part of the Outrage Machine project at NYU ITP and Viacom http://itp.nyu.edu/outragemachine/. View my portfolio to see the project documentation.
Production Glue Freelance ( July 2015 )
Built a Kinect application that drew individually addressable points at a certain depth. These points were individually addressable to a matrix of servos that pushed out acrylic cylinders to mirror what the Kinect was seeing. My involvement was the Kinect app.
RINSED party series Projection Mapping (May 2015 - January 2016)
Graphic Content Creation and Projection Mapping for Large Parties in Brooklyn.
Vestment Clothing Projection Mapping (February 2016)
Projection mapping for a choreographed dance show during fashion week for the release of Vestment Robes. (see documentation)
SOBs Sounds Of Brazil (legendary live music venue) Freelance (2013 - 2014)
Content for on stage projected graphics, Large scale graphics and poster design for upcoming shows.
Major League Baseball (MLB Fancave) (2012 - July 2013)
Designed from concept to application of the 2013 MLB Fan Cave, renderings of space, print and digital content, motion graphics for LED display and large scale screen installations, designed ads that resulted in publication and other special events, such as the 2012 and 2013 World Series, World Baseball Classic, and All Star Games.
Honors & Awards
2015-2016
New York University Tisch School of The Arts Graduate Scholarship
Scholarship from the Robert Moon foundation
2014-2015
Scholarship from the Robert Moon foundation
Skills
Programming: C++ OpenFramworks, Arduino, Processing, Javascript, HTML5, CSS, MAX MSP JITTER
3D: Unity3D, Cinema4D
Physical Computing: Arduino, EagleCAD, Circuit design
Rapid Prototyping: 3D printing, Laser cutting, CNC milling (Other Mill, Roland, Technorouter), fabrication, design sketching
Design Software: Adobe Suite